![]() The genre is still going strong many years later with more games being added to the gaming category each year. The very first dungeon crawler video game to exist was developed in 1975, called pedit5. The genre makes for some incredibly satisfying gameplay. These games have heroes who navigate a labyrinth environment, or dungeon, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. ![]() 6.Dungeon crawling has long been associated with fantasy RPGs in both video and board games for decades.6.8K Baldur's Gate II: Enhanced Edition.405 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).393 Custom Content & Community Exp Pack.More RPG's that rely on a resting mechanic should adopt some kind of iteration of this mechanic. With the varying levels healing more and restoring more spells. It was absurd from a realism perspective, but they did this exact thing where you could buy a "tent" or "cabin" or "house" etc. Yeah, in a funny irony one of the best games to create an effective resting mechanic was the original NES Final Fantasy. I am not a fan of rest scumming in RPGs and the skill checks for each party member during rest was great. It should have been weighted tents, with heavier ones giving better resting bonuses, the ability to scavenge for flammable material for cooking and warmth much like the hunter could hunt to save rations and the food you find being consumable (but also perishable) with the recipes giving bonuses if you combine the right food and pass the cooking skill check.īesides that, I did enjoy the resting mechanic more in this game than in others. What annoyed me about the ration system is I was already carrying a crap load of food from the ingredients from recipes. All in all, I agree that 10 lbs is quite reasonable for rations. You're also going to be consuming a lot of water throughout your adventuring, not just when you rest, and that could be factored in as well. And you should need at least one pound of consumable food per meal per person, and way more than that especially for the warrior types and if you haven't eaten all day. For a pound of consumable food, you probably will have to carry several pounds of raw ingredients. Also food in a game like this is not like food from a supermarket. Well, you're probably carrying firewood for your fires as you wouldn't be sure of its availability everywhere you may go. ![]() The game makes you carry a separate tent and bedroll for every rest. And more than one person can sleep in a tent. The tent and bedroll are indefinitely reuseable. Granted the only thing that would get consumed is the rations but in game rations for 6 is only 60lbs.īut you don't consume any of that but the rations. So they should be 96lbs if we're going by PnP. So 60lb tent, 6 bedrolls (30lbs) and then rations for 6 people, 6lbs. But since it's a 6 man party you'd go up to a pavilion which is 60lbs. If we assume 1 big tent like is shown in game then one that can hold four creatures is 40lbs. So each camping supplies should be at least 26lbs while in game each is 10. I mean, it's not unreasonable? If we assume "Camping supplies and rations" is a tent, rations, and a bedroll.Ī small tent in pathfinder is 20lbs, a bedroll is 5lbs, and a day's worth of rations is 1lb. ![]()
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